Hello, my name is Ken Geary, and in these lessons you will learn about cinematics and unity. Open to my level scene. In this scene, we have some lighting in our level, inside the hanger and inside each arch, as well as a distant light set to give a sunrise look. To install post processing, go to Window, then select the package manager. Make sure you're in the Unity Registry menu. Search for post. Select Post Processing, then click install. Close the package. Manager panel. Next, we need to add an empty game object into our level in order to add Post Processing effects. In the blank area to Hierarchy, right click and create an empty game object. Name it post. In the inspector, click Add component. Search for post and add a post processing volume. You can add Post Processing areas near level, but we will make this global so the effects will be the same for the whole level. Check is global. Next, we need to create a profile that will contain all of our custom settings. To write a profile, click New. You know you create a profile and store it in a new folder. In your Scenes folder in the Inspector, a new button appears to add effects. Make sure the Postgame object is selected and click Add Effect. Select Unity and the first effect we'll try out is Vignette. Each effect has settings that you can choose to enable and adjust for now, check on Intensity and move the slider all the way to one. Nothing seemed to change in our scene view. That is because we need to create a Post Processing layer and also assign the camera to that layer. Select the camera under layer. Click. Add layer. Find an empty slot. In this case, layer three is empty. We'll name this layer post process. Click the camera again. Then in the inspector, click Add component. Search post and we'll choose a post process layer under the post process layer menu. Change layer to post process. There's still no change in the scene view. We're almost done with the initial settings. Select a Post Game object in the hierarchy and in the Inspector. Change its layer to post process. Now we can see the Vignette effect. It's a bit too much, so we'll adjust it. Change the intensity to zero five. Check on smoothness. Adjust the slider that'll soften the effect. We'll try a value of 00:25. Vignette is a simulated camera effect used in cinema to draw attention to the center of an image. Create a feeling of warmth. Again, click Add effect. Select Unity. And this time choose Bloom. Click the triangle next to Bloom to open the settings. The Bloom effect is a bright halo of light that makes brightly lit objects appear to glow. Check on Intensity and we'll set the value to three. Now select the hovercraft and the hierarchy. Press F in the Scene view and orbit around inside the hangar until you are looking at the side of the hovercraft and you can see the outside edge of the hangar to your right. So I'm zooming and using my scroll wheel to track in. Next, select a directional light type in these values so the distant light appears low over the horizon and facing the camera set the lights rotation X to five and rotation y to -22 now click over y you'll see double arrows and click and drag till the sun is just halfway peeking around the edge of the hanger. Notice the glowing effect. If we go back to our post and we turn bloom off, you can see the difference. Let's try one more effect while we are in the hanger. In the real world, most rooms tend to be darker around corners and where walls or any edges meet. Peter graphics typically don't account for this. By default, we can simulate the effect by adding ambient Occlusion click add effect Unity and ambient Occlusion click on Mode. Leave the default, then click on Intensity. Adjust the slider to start seeing the effect inside the hanger. Notice how the edges and corners are getting darker? You don't want them too dark. So we'll back off a bit. We'll type in zero five as with any effect. Don't overdo it where it becomes obviously noticeable. Now our level has a nice cinematic look to it. Let's save the scene as my level save going to replace it in the next lesson, we're going to learn about Cinema Machine and unity. Thanks for watching.