Hello, my name is Steven Steinbach. In these lessons, we're going to animate a bouncing ball. So, we'll start with this. It's gonna come down and it'll have a little bit of a squash and stretch to it. It'll be rotating. We will first plan out the animation using Grease Pencil, then we'll block out the keyframes, and then we'll tweak the animation using the curve editor, and the curve editor is designed to tweak out the animation to exact precision, so if I wanted to go a little bit higher here, or a little bit lower, and for tweaking the animation. Okay, let's start with a new scene. Okay, with a new scene open, let's go to General and let's reset current workspace, and we'll create a plane. You can create it here or you can hold the shift key and right-click and you can go to your plane here. Here, I'm gonna go to Options and I'm gonna set this. I'm gonna switch this from 10 divisions down to one and hit Create, and let's just scale that up a little bit here. Okay, and then with this still selected, let's go to Layers, "Create layer from selected," and we're gonna call that "Ground," and hit Save. Then, let's make it unselectable by clicking the R, and then, once you unselect it, it's not selectable anymore. Okay, let's create a sphere as well, make it a little bit smaller, and just visually bring this up to about here. Let's look at this view. I think that looks pretty good. So, we're gonna have a bounce coming this way, and a little bit smaller. Okay, let's delete history and freeze transformations. Okay, so with that, let's go to the front view, and now, we're going to sketch out the path for the bouncing ball. To do that, we're gonna use Grease Pencil, and Grease Pencil can be found right here under this icon, and then with Grease Pencil selected, you hit the plus key to add a frame, and we're gonna switch over to the soft pencil tool, and then I will keep the color yellow by default, and when you start to draw on this, you can draw right on this panel, okay? So, it's gonna come down, something like this, and if this is the height of it here, so the next one won't be as high, it'll be maybe about here, and it's gonna kind of sketch this here. So, this is one, two, three, four, five, six, seven, eight, so about here is the halfway, and we just wanna mirror that side here, and then the next bounce here would be less than that, and then we'll do one more coming out to about here. So, each one of these gets lower and lower, and these get closer and closer as well. Okay, so, with the ball stretching, it's going to sort of get sort of an oval shape, like this, and it will follow the angle of this here. So, we'll tweak this out here, but we can kind of just get an idea of where the ball is gonna be here, and so it's gonna hit the ground about here, and each time, it won't be quite as stretched here, but we'll plan these out. So, these are sort of our main key poses. So, I'm gonna block out that one here, hitting here and here, and this gets sort of a guide of where it's gonna go, like this. Okay, so when we get the timing, we'll know that the ball is gonna be actually closer here at the top 'cause it's going slower, and then it starts to pick up speed as it goes down. So, the space gets further and further because the further you space this out, the faster it's gonna be. We're gonna tweak all this out in the curve editor in the future lesson. Okay, so let's assign a checker pattern to this. To do that, let's select the ball itself. Let's get into perspective view, and I'm gonna right-click and select "Assign new material," and we'll just do a lambert. Okay, so with the lambert and the attribute editor, we're gonna click on the checker pattern right here and we'll go to Checker. Now, you won't see anything yet because we have to go to Shading, Hardware Texturing. Okay, now, we can see that. Okay, so by default, that looks pretty good. Wanna make these a little bit more square and to do that in the attribute editor, click on the "Place 2D texture," and right now, the "Repeat UV," let's switch the U to five, and now, it's a little bit better. That looks closer, and then I wanna just change the color a little bit here. So, go back to the checker pattern, and I'm gonna just change this color to maybe a soft blue. Okay, and finally, just want to make this a little bit more organic by rotating a little bit this way so it's not quite so perfectly aligned, and we'll do that, and then we'll also come up here to Freeze Transformations. In the next lesson, we're going to start the animation by blocking out the key poses. Thanks for watching.