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In these lessons you will import a character and several animation clips from the Adobe Mixamo website, then create a Non-Player Character (NPC) that patrols, detects, and chases after a player within a certain defined range. These lessons will go step by step in exporting characters and animations from Mixamo and importing them into Unreal Engine as animated skeletal meshes. We’ll go over how to place target points around a patrol area, as well as how to use Blueprint codes to create arrays and randomize which target point an NPC walks to.
You’ll also learn how to create a Character Blueprint from the imported skeletal mesh and animation clips, then use Blueprints to create an AI for making an NPC patrol a NavMesh, detect the main player character from a distance, and chase after the player.
You will import a character and several animation clips from Adobe Mixamo, then create a Non-Player Character (NPC) that patrols, detects, and chases after a player within a certain defined range.
The course covers Unreal Engine and importing assets from the Adobe Mixamo website, using Character Blueprints and Blueprint code to build NPC behavior.
Lessons cover importing non-player characters and animations from Mixamo, importing levels or maps, setting up AI for NPC patrolling, and setting up an AI detection zone.
You will gain skills in character animation, working with a game engine, and using Unreal Engine, including the Unreal Development Kit and UnrealScript.