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Unreal Engine has been the industry-standard game development platform for decades. This course will dive into the advanced features in Unreal Engine 5.
This course covers importing assets into Unreal Engine 5 including Mixamo characters and animations as well as Quixel Bridge high resolution textures and meshes and how to implement them in your projects. Visual Studio will be setup and coding using C++ will be covered and shown how to enhance blueprint coding. Students will be exposed to mixed reality development including how to prepare a project for Augmented Reality projects. You will go step-by-step through importing an Archviz asset, set up lighting and create cinematic walk throughs. Landscape creation and editing will be enhanced with learning how to create non repeating textures as well as how to use the LandMass plugin. Post Processing volumes will be revisited with a deeper dive into the options and students will learn how to adjust settings to export high resolution images. Students will learn how to open up command prompts to visualize performance and how to optimize lighting and meshes for their projects.
It dives into advanced Unreal Engine 5 features, including importing Mixamo characters and animations and Quixel Bridge textures and meshes, setting up Visual Studio and coding in C++, mixed reality and Augmented Reality development, ArchViz import with Lumen lighting and cinematic walkthroughs, landscape creation with the LandMass plugin, advanced post-processing, high-resolution rendering, and performance profiling and optimization.
Yes. The course covers setting up Visual Studio and writing C++ code, including a lesson that launches a rocket using C++, and shows how C++ can enhance blueprint coding.
Yes. It includes mixed reality development and shows how to prepare a project for Augmented Reality, with lessons on Mixed Reality Development and Building Augmented Reality, and a learning objective to create Augmented Reality apps.
You will use the Material Editor to create realistic, non-repeating landscape textures, use the LandMass plugin, set up lighting with Lumen and time-of-day lighting control, create exterior lighting, and optimize lighting for better performance.
Yes. It covers opening command prompts to visualize performance, game profiling, and optimizing lighting and meshes for better project performance.