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In these lessons, you will learn how to prepare the levels you’ve created to be packaged as a playable experience, and how to format a level for standalone playback in Windows. You will also learn how to code a Widget Blueprint to incorporate a quit button for your game.
Unreal Engine 5 is fun to work on and play your game or simulation within the Editor; but at some point, you will want to publish your game to run on a standalone system such as Windows or the latest PlayStation console. To do this, you will learn how to prepare your levels for packaging and package them to play standalone in windows. You will also learn how to add an interactive button to quit the standalone game. Finally, you will learn how you can create custom package templates.
It covers how to prepare the levels you have created to be packaged as a playable experience, how to format a level for standalone playback in Windows, how to code a Widget Blueprint to add a quit button, how to package levels using the standard packager or the Project Launcher, and how to create custom package templates.
You will be able to create a quit button for your game, prepare your project for packaging, and package your level using the standard packager or the Project Launcher.
The course includes three lessons: Preparing for Packaging, Package Settings, and Using the Project Launcher.
While Unreal Engine 5 lets you play your game or simulation within the Editor, packaging lets you publish it to run on a standalone system such as Windows or the latest PlayStation console.
You can add an interactive quit button by coding a Widget Blueprint, which lets players exit the standalone game.