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Making Animations in UE5

Creating animations including an NPC (Non Player Character)
Preview the first lesson free — get full access to all 3 lessons.
Course: On-Demand
Intermediate Provider Ken Geary  3 Lessons ·  24m  in Arabic, German, English, Spanish, French, Portuguese, Chinese 

Course Description

Unreal Engine 5 has many ways to animate actors in your level. You can use the Level Sequencer to animate transforms of an object, or import skeleton meshes and animation clips to create an NPC.

You will create an animated moving platform in your level using the Level Sequencer. Access the Mixamo animation and character library and download a skeleton mesh, along with motion capture animation clips to make the character move in Unreal Engine 5. Using AI and the Navmesh Volume, you will setup the NPC to randomly walk around your level, as if on patrol.

What You'll Learn

  • Create keyframe animation using the Level Sequencer in Unreal Engine 5
  • Animate a moving platform by animating object transforms
  • Work with Mixamo skeleton meshes and motion capture animation clips
  • Import and apply Mixamo animations to make a character move in UE5
  • Set up an NPC to move using AI, Blueprints, and a Navmesh Volume
  • Configure an NPC to randomly walk around your level as if on patrol

Key Takeaways

  • Unreal Engine 5 offers multiple ways to animate actors in a level, including the Level Sequencer and imported skeleton meshes with animation clips.
  • The Level Sequencer can be used to animate the transforms of an object, such as an animated moving platform.
  • Mixamo provides an animation and character library where you can download skeleton meshes and motion capture animation clips.
  • AI movement for an NPC can be set up using Blueprints and a Navmesh Volume.
  • Combining AI with a Navmesh Volume lets an NPC randomly walk around the level as if on patrol.

Frequently Asked Questions

What will I build in this course?

You will create an animated moving platform in your level using the Level Sequencer, and set up an NPC that uses a Mixamo character to randomly walk around your level as if on patrol.

What topics does this course cover?

The course covers creating keyframe animation with the Level Sequencer, working with Mixamo skeleton meshes and animation clips, and AI movement using Blueprints and a Navmesh Volume. Its lessons are Animating a Platform, Using Mixamo Animations, and Animating a NPC.

Where do the character and animations come from?

You access the Mixamo animation and character library to download a skeleton mesh along with motion capture animation clips, then use them to make the character move in Unreal Engine 5.

How is the NPC made to move around the level?

Using AI and the Navmesh Volume, along with Blueprints, you set up the NPC to randomly walk around your level as if on patrol.

What skills does this course relate to?

It relates to skills including Unreal Engine, Character Animation, Object Animation, Animations, Adobe Animate, and Autodesk Animator.