Hello, in this lesson, we'll learn how to set up camera rig in Unreal Engine five. Open Unreal Engine five. This time we'll select a different category. Select your Automotive Product Design category. Then select Photo Studio. We're gonna uncheck starter content and we'll name this project Cinematics, click Create. Now, depending on the speedier system this may take a little while to load. Let's play the default level, which is a car showroom. What you're seeing looks like a produced and edited video or film. Yet all this is happening in real time with a fade transition between several virtual cameras each on its own sequence or camera rig. Press Stop. And before we create our own rig, let's do some cleanup. Carefully delete the following items. In World Outliner select Cameras, the camera's folder, delete, Shot 01, delete as well as shot two and three. Delete camera motion. Delete all three cinema cameras. You could hit Shift click and select all three. Shift click to select all the notes, Shift click to select the targets, delete them and delete the last note. We will now save and now save our current level as. We'll create a maps folder, we'll save this as camera rig. Because this car is in a circular room, let's create a camera rig rail that circles around the car. Click Create, Cinematic, Camera Rig Rail. If the rail is under the floor, pull it up and also move it to the edge of the floor. To snap it to the floor, hit the End key. Then adjust it get near the edge of the floor. Hit the F key to get a better look. That should be close enough. We now have the camera rig rail listed in our Outliner and the settings listed in the details panel. If you're under world settings tab just click the Details tab. Next, select a white dot at the end of the camera rail rig. Press the W key. You may wanna zoom out to get a better overview. Now hold the Alt key and drag out a new section of rail. Keep clicking and adding sections to follow the curve of the room. You don't have to create any points for now just enough to cover the room. The last point should meet up close to the first point. Hit the F key to get to each point. You can also hit the E key to rotate and smooth out the curve. You can always go back and adjust these points at a later time. Be sure to click only the red or green arrows to move the points or to square between the red and green arrow else the point will go up in the air. Click F to view the track and let's make sure all the points are on the floor. This is a good time to Save All, Save Selected. Next, we need a cinema camera to attach to this rig. Click Create, Cinematic, Cinema Camera Actor. This will add a cinematic camera to our level. This is a cinema camera preview window and is very helpful when you're setting up. Let's move this camera right on top of our rig, hit the F key to focus in on it, E key to rotate. We wanna aim the camera at the automobile. You'll see automobile on a preview window. Next, we wanna make the camera child of the platform rig. In the World Outliner click and drag the cinema camera on top of the camera rig. You'll see a green check mark and it should be indented in the list. Now let's see if this whole camera rig is working. Select a camera rig rail in the viewport, Press the F key to zoom out and get a good overview. In the Details panel, you can click and drag the current position under rail controls and you can see the camera circling the car is the start position and one is the end. And you can see what the cinema camera sees in the preview window. The problem is the camera's not always looking at the car. We can fix that by checking on lock orientation. Now click and drag the current position. Feel free to adjust your rail. You may wanna raise the rail where it passes the front of the car for more dramatic effect. In the next lesson, we're gonna learn about the cinematic sequencer, an Unreal Engine five. Thanks for watching.