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In lessons, you will learn how to import meshes into Unreal Engine and convert them to Nanite to optimize performance. We will also explore BPS geometry, which allows you to edit shapes and build models within the Unreal Engine editor without the need of an external 3D modeling app.
Unreal Engine 5 works with shapes, meshes, and geometry, all used to represent 3D models in your level. You will learn how to bring basic shapes into your level, such as a cube, sphere, cone, and cylinder shapes. You can also import 3D meshes created in other applications or from the marketplace. Some of these meshes, like rock formations, can be made up of millions of triangles. You’ll explore how to convert these high-poly-count meshes, which normally would slow down your game performance, to highly optimized Nanite actors that display the same at a fraction of the triangle count.
Finally, you will learn how to build a maze using BSP geometry that can have its polygon faces edited and extruded, as well as use one shape to make a cut out in another shape for doorways and window openings.
You will learn how to import meshes into Unreal Engine and convert them to Nanite to optimize performance, and how to use BSP geometry to edit shapes and build models within the Unreal Engine editor without an external 3D modeling app.
The course includes three lessons: Import Geometry, Convert Geometry into Native, and Working with BSP Geometry.
No. BSP geometry allows you to edit shapes and build models within the Unreal Engine editor without the need of an external 3D modeling app, though you can also import 3D meshes created in other applications or from the marketplace.
The course covers skills including 3D Modeling, 3D Modeling Software, Autodesk Simulation, Solid Modeling, Unreal Development Kit, and Unreal Engine.
It teaches you how to convert high-poly-count meshes, which would normally slow down game performance, into highly optimized Nanite actors that display the same at a fraction of the triangle count.