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Meshes in Unreal Engine 5

Importing meshes, editing shapes, and building models.
Preview the first lesson free — get full access to all 3 lessons.
Course: On-Demand
Beginner Provider Ken Geary  3 Lessons ·  19m  in Arabic, German, English, Spanish, French, Portuguese, Urdu, Chinese 

Course Description

In lessons, you will learn how to import meshes into Unreal Engine and convert them to Nanite to optimize performance. We will also explore BPS geometry, which allows you to edit shapes and build models within the Unreal Engine editor without the need of an external 3D modeling app.

Unreal Engine 5 works with shapes, meshes, and geometry, all used to represent 3D models in your level. You will learn how to bring basic shapes into your level, such as a cube, sphere, cone, and cylinder shapes. You can also import 3D meshes created in other applications or from the marketplace. Some of these meshes, like rock formations, can be made up of millions of triangles. You’ll explore how to convert these high-poly-count meshes, which normally would slow down your game performance, to highly optimized Nanite actors that display the same at a fraction of the triangle count.

Finally, you will learn how to build a maze using BSP geometry that can have its polygon faces edited and extruded, as well as use one shape to make a cut out in another shape for doorways and window openings.

What You'll Learn

  • Import meshes and basic shapes such as cubes, spheres, cones, and cylinders into your Unreal Engine 5 level
  • Import 3D meshes created in other applications or obtained from the marketplace
  • Convert high-poly-count meshes into highly optimized Nanite actors to improve game performance
  • Edit shapes and build models directly in the Unreal Engine editor using BSP geometry without an external 3D modeling app
  • Build a maze using BSP geometry with editable and extruded polygon faces
  • Use one shape to cut out another to create doorways and window openings

Key Takeaways

  • Unreal Engine 5 uses shapes, meshes, and geometry to represent 3D models in a level.
  • Some imported meshes, such as rock formations, can be made up of millions of triangles that would normally slow down game performance.
  • Converting high-poly meshes to Nanite actors displays the same result at a fraction of the triangle count.
  • BSP geometry lets you edit and build models inside the Unreal Engine editor without needing an external 3D modeling application.
  • BSP polygon faces can be edited and extruded, and one shape can cut into another to form doorways and window openings.

Frequently Asked Questions

What will I learn in this course?

You will learn how to import meshes into Unreal Engine and convert them to Nanite to optimize performance, and how to use BSP geometry to edit shapes and build models within the Unreal Engine editor without an external 3D modeling app.

What lessons does this course include?

The course includes three lessons: Import Geometry, Convert Geometry into Native, and Working with BSP Geometry.

Do I need an external 3D modeling application for this course?

No. BSP geometry allows you to edit shapes and build models within the Unreal Engine editor without the need of an external 3D modeling app, though you can also import 3D meshes created in other applications or from the marketplace.

What skills does this course cover?

The course covers skills including 3D Modeling, 3D Modeling Software, Autodesk Simulation, Solid Modeling, Unreal Development Kit, and Unreal Engine.

How does the course help with game performance?

It teaches you how to convert high-poly-count meshes, which would normally slow down game performance, into highly optimized Nanite actors that display the same at a fraction of the triangle count.