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Unity is a robust game engine to create interactive projects and games across a variety of platforms. This course will cover techniques for working on a complete 2D platformer game.
You’ll learn how to use user interface (UI) components to create splash screens as well as a main menu and status overlay during gameplay, displaying health and pickup count.
You’ll download sprite sheet assets and import them to create background and foreground tilemaps as well as interactable items and the main player. Basic player movement starts by using the default Unity input system, then you’ll install and utilize the new input system. You'll create a smooth camera follow system as well as add interactivity to pickup and trap items.
You’ll code levels to allow opening a new level when a checkpoint is crossed, and you’ll import sound assets and add them to your level and interactive items using code.
It walks through creating a complete 2D platformer game in Unity, covering UI, sprites, tilemaps, player movement, pickups, traps, levels, and sound.
It starts with the default Unity input system for basic player movement, then has you install and use the new input system to control the player.
You will build skills in game programming and 2D game development with Unity, including creating UI screens, importing sprites, working with tile sheets, and creating 2D backgrounds and foregrounds.
Yes. You import sound clips into Unity, add sound effects to the level and interactive items, and write code to control when those sound effects trigger.
You create levels and code them so that crossing a checkpoint opens a new level, and you add a scrolling background along with traps and pickups.