Skip to content
KnowledgeCity

Constructing Levels in UE5

Overview of level template, building, and streaming levels
Preview the first lesson free — get full access to all 3 lessons.
Course: On-Demand
Intermediate Provider Ken Geary  3 Lessons ·  22m  in Arabic, German, English, Spanish, French, Portuguese, Chinese 

Course Description

In these lessons, you’ll review the many level templates available in Unreal Engine 5, use the Cube Grid modeling tool to rapidly build levels, and utilize level streaming to dynamically load and unload assets during gameplay.

Unreal Engine 5 comes with many level templates to choose from depending on what category you need to work with such as Games, Archviz, Video Production, Live Events and Product Design. We will explore the most popular templates for use in your projects. Level layout or “gray boxing” is a rapid way to create levels before adding assets created in other apps. The Cube Grid modeling tool places a flat grid in your level that you can quickly extrude shapes from as well as cut out sections for doors and windows with just a few clicks. We’ll also explore level streaming and how to add a streaming level volume to your level to trigger what assets will load and unload when crossed, a technique designed to maintain a game’s high frame rate.

What You'll Learn

  • Utilize Unreal Engine 5 level templates across categories such as Games, Archviz, Video Production, Live Events, and Product Design
  • Build levels rapidly using the Cube Grid modeling tool to extrude shapes and cut out doors and windows
  • Design levels through layout or "gray boxing" before adding assets created in other apps
  • Set up level streaming using a streaming level volume to load and unload assets during gameplay
  • Maintain a high frame rate by triggering which assets load and unload when a streaming volume is crossed

Key Takeaways

  • Unreal Engine 5 includes many level templates organized by category, including Games, Archviz, Video Production, Live Events, and Product Design.
  • The Cube Grid modeling tool places a flat grid in the level from which you can quickly extrude shapes and cut out sections for doors and windows with just a few clicks.
  • Level layout, or "gray boxing," is a rapid way to create levels before adding assets made in other applications.
  • Level streaming uses a streaming level volume to trigger which assets load and unload when it is crossed, a technique designed to maintain a high frame rate.

Frequently Asked Questions

What does this course cover?

It covers reviewing the level templates available in Unreal Engine 5, using the Cube Grid modeling tool to rapidly build levels, and using level streaming to dynamically load and unload assets during gameplay.

Which lessons are included?

The course includes three lessons: Level Templates, Level Building, and Level Streaming.

What is the Cube Grid modeling tool used for?

The Cube Grid modeling tool places a flat grid in your level that you can quickly extrude shapes from, as well as cut out sections for doors and windows with just a few clicks.

Why is level streaming useful?

Level streaming lets you add a streaming level volume that triggers which assets load and unload when it is crossed, a technique designed to maintain a game's high frame rate.

What skills are associated with this course?

The associated skills include Level Editor, Rendering, Unreal Blueprint, UnrealScript, Unreal Development Kit, and Unreal Engine.