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KnowledgeCity

Unreal Engine Game Design and Editor

Explore interface navigation, new features, and panels
Preview the first lesson free — get full access to all 10 lessons.
Course: On-Demand
Beginner Provider Ken Geary  10 Lessons ·  1h 5m  in Arabic, German, English, Spanish, French, Portuguese, Urdu, Chinese 

Course Description

In these lessons on Unreal Engine 5 and game design, you will get an overview of the origins of Unreal Engine, how to navigate the editor interface, and discover the new features found in Unreal Engine 5.

These lessons explore how to get around in the Unreal Engine editor and explore the various panels used to create actors, lighting, animation, and dynamic simulations. We will also explore the new features available in Unreal Engine 5, including Nanite mesh optimization, Lumen real-time global illumination system, Niagara particle system, and the world partition system.

You’ll learn how to download and install the Epic Games launcher, install Unreal Engine 5, locate and install plug-ins and content packs, add actors and other assets including audio, and add and edit geometry. Plug-ins are available within the Unreal Engine editor and are chosen based on project needs. Content packs, available with the starter content as well as free or purchased from the marketplace, allow you to enhance your projects with pre-made assets or complete levels to build on.

These lessons also cover how to add a variety of actors, including a third-person character, lights, sounds, BSP geometry, and importing external assets, including audio files.

What You'll Learn

  • Navigate the Unreal Engine 5 editor interface and its panels for creating actors, lighting, animation, and dynamic simulations
  • Discover the new features in Unreal Engine 5, including Nanite mesh optimization, the Lumen real-time global illumination system, the Niagara particle system, and the world partition system
  • Download and install the Epic Games launcher and Unreal Engine 5, then locate and install plug-ins and content packs
  • Add actors and assets such as a third-person character, lights, sounds, and BSP geometry
  • Add and edit geometry using manipulators
  • Import external assets and add and work with audio files

Key Takeaways

  • The lessons provide an overview of the origins of Unreal Engine and how to navigate the editor interface.
  • Unreal Engine 5 introduces new features including Nanite mesh optimization, the Lumen real-time global illumination system, the Niagara particle system, and the world partition system.
  • Plug-ins are available within the Unreal Engine editor and are chosen based on project needs.
  • Content packs are available with the starter content as well as free or purchased from the marketplace, and let you enhance projects with pre-made assets or complete levels.
  • The course covers adding a variety of actors, including a third-person character, lights, sounds, and BSP geometry, as well as importing external assets such as audio files.

Frequently Asked Questions

What does this course cover?

It covers the origins of Unreal Engine, navigating the Unreal Engine 5 editor interface and its panels, and the new features in Unreal Engine 5 such as Nanite mesh optimization, the Lumen real-time global illumination system, the Niagara particle system, and the world partition system. It also covers downloading and installing the Epic Games launcher and Unreal Engine 5, installing plug-ins and content packs, adding actors and assets, adding and editing geometry, importing external assets, and working with audio.

How do I install Unreal Engine 5 for this course?

The lessons show how to download and install the Epic Games launcher, install Unreal Engine 5, and locate and install plug-ins and content packs.

What kinds of actors and assets will I learn to add?

You will learn to add a variety of actors, including a third-person character, lights, sounds, and BSP geometry, as well as importing external assets including audio files.

What skills does this course relate to?

The course relates to game engine work, tutorials, Unreal Blueprint, UnrealScript, the Unreal Development Kit, and Unreal Engine.

How are the lessons structured?

The course is organized into lessons covering new features of UE5, installing the editor, adding plugins, adding content packs, navigating the interface, adding actors, adding geometry and using manipulators (in two parts), importing assets, and adding and working with audio.