In this lesson, I will show you about camera angles and shots. Getting started, we'll use the previous scene as the example. Going up to new layer, I'm going to name some shots. So here for layer four, you may have a different number for your layers, but you wanna double tap to rename. I'm going to name this long shot. This will be a long shot example. And to show you the different types of shots, we're going to use that by indicating with a red box, but the inside of the box will be empty and the outside should be red. For properties, I'm gonna go down to the rectangle tool and for the rectangle tool, I want to change the stroke size. Let me see what five looks like, I'm just gonna do a test. Yes, 10 is fine. So for a long shot, the long shot will show your characters or maybe even your environment, but focusing on characters right now, you'll see the top of the character all the way down to the bottom for the long shot. So this, for example, would be a long shot. Now let me get into a medium shot. So for a medium, I'm just gonna put MED for short, and I'm going to hide the long shot. Now for a medium, for a medium shot what we want is from like the knees up, so I'll just pick, for example, this character. I can actually use both of these characters, like this. So this would be a medium shot. Now let me hide medium. Now for closeup. So for closeup, I'm gonna put CU for closeup. An example for a closeup, is you would get about this much of the character. To zoom in, I'm just going to switch to the zoom tool. Notice that the shortcut for zoom tool is the letter Z. Everything within this box represents the shot for that camera. So the camera would only show what's inside of that area. Now for an extreme close up, extreme close up. Let me hide close up, extreme close up, ECU. For extreme close up, say if you want to actually just show the character talking and just focus on the character's mouth, you may just wanna show this much. And again, what that symbolizes is that the camera would only see what's inside of that box. So let me show you here. So whatever is within this boundary area, this is what the camera is seeing. So you wouldn't see what's on the outside of that area. Now let me demonstrate with all the characters. So we have the long shot, and so basically, this whole thing is is a long shot because we can see all the characters and everything in it. But say if I wanted a medium shot, and again this is the camera view, right? So if I hit play, it's gonna animate with that camera on. For this boundary box right here, you can see like this little blue boundary box, that's everything being shown in the test movie. So if I hit edit, select all, and say if I wanted to actually just show that medium shot inside that boundary box as I discussed with those indicator lines, then you would see about this much of the character. So inside the boundary box, you see the blue boundary box right there. Now what I'm going to do is, I'm going to delete my camera but I'm going to bring it back later, I just don't want it to move while I show you this part. So when I hit this button, oh yes, so let me go ahead and remove those two, those are those indicator lines right there, but you can see now what's happening, that the camera you have the head and as well as the knees right there. For these shots I'm going to move them to saved, going to right-click copy layers, and we have that saved over here so I'm just going to move that. Right-click and paste layers. And I have my shots in there. Heading back to the scene, I can go ahead and remove these. All right, so when I hit play now, you can see the shot. So this would be a medium shot and again, for the medium shot now for a close up, so if I wanna close up of this character, I may just see this much in the camera view. So if this was like, say this was a YouTube video, or on a TV screen, like an episode, this represents the TV. So this is how much you would actually see in there. And then lastly, the close up shot of the mouth, let me just go ahead and move this over, and move that like that. Looks like I'm going need more space. And this is good right here. So when I hit the test play movie, we can see the close up of the character's mouth. Now, if you wanted to bring everything back, you would just tap on, you would just tap on control + Z to bring everything back to its normal state. So here, when I go back, I can see that my shots are back and I have the chicken in the long shot. Now, when I get zoomed in here, I have my characters back where they were before. In the next lesson, I will show you script techniques.