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In these lessons, you will learn how to create an augmented reality (AR) application. We will explore how to use the built-in XR components or the Vuforia target-driven AR plugin. By the end of these lessons, you will be able to create your own AR application.
You’ll learn how to add an augmented reality camera that can detect the target image in a scene and lock an animated 3D object onto a similar image displayed in the real world either via screen, mobile device, or printout. We’ll show you how Unity’s Vuforia plugin can import the database created on the website to match your image target to a real-world target. A 3D model with animation clips and an animator setup to transition between clips will be activated using a virtual button that, when covered by a finger in front of a webcam, will trigger a transition to another animation clip. The 3D model will remain tracked to the target image seen in the webcam even when the target is moved or rotated.
By the end of the lessons you will be able to create your own augmented reality (AR) application that detects a target image and locks an animated 3D object onto a matching real-world image.
It explores Unity's built-in XR components and the Vuforia target-driven AR plugin, including importing a Vuforia website database to match an image target to a real-world target.
The course includes three lessons: What is Augmented Reality?, Setting up Vuforia AR, and Creating an AR Project.
You will develop skills in Augmented Reality, AR System Administration, and Code Structure.
You will learn to create a virtual button that, when covered by a finger in front of a webcam, triggers a transition to another animation clip, while the 3D model stays tracked to the target image even when it is moved or rotated.