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Blender Intermediate: Character Animation

Learn parent-child relations and how they are used to control the motions of a 3D character, then prepare a 3D character for animation by creating armature
Preview the first lesson free — get full access to all 5 lessons.
Course: On-Demand
Intermediate Provider Jay Grewall  5 Lessons ·  37m  in English 

Course Description

In these lessons, you’ll be introduced to parent-child relations in Blender and learn how they are used to control the movements of a 3D character. We’ll also introduce armatures—the virtual skeleton of your character—which is composed of “bones.” You’ll learn how to bend a default, high-polygon cylinder using a bone-based armature. Then we’ll go over weights, which define the area of influence of bones using a red-blue gradient. Finally, you’ll use your new understanding of armature and bones to animate a cylinder to behave like a worm.

But before any of that can happen, you’ll first have to prepare your detailed alien for animation using rigging—the process of creating, rotating, and positioning bones to construct the armature. We’ll show you how to rig a basic low-polygon character and then do the same with your alien creature, ensuring all its body parts are correctly articulated by the bones you assign. Then we’ll go over how to use Blender’s automatic rigging feature, Rigify, to prepare the creature for animation.

What You'll Learn

  • Use parent-child relationships to control a 3D model's movements in Blender
  • Define and adjust bones and armature—the virtual skeleton—of a 3D character
  • Bend a default high-polygon cylinder using a bone-based armature
  • Adjust weights to define the area of bone influence using a red-blue gradient
  • Rig low-polygon and alien characters by creating, rotating, and positioning bones
  • Prepare a 3D character for animation using Blender's automatic Rigify feature

Key Takeaways

  • Parent-child relations in Blender are used to control the movements of a 3D character.
  • An armature is the virtual skeleton of a character and is composed of bones.
  • Weights define the area of influence of bones using a red-blue gradient.
  • Rigging is the process of creating, rotating, and positioning bones to construct the armature.
  • Rigify is Blender's automatic rigging feature used to prepare a creature for animation.

Frequently Asked Questions

What does this course cover?

It introduces parent-child relations in Blender, armatures and bones, weights, rigging, and Blender's automatic Rigify feature, then applies them to animate a cylinder like a worm and rig a low-polygon character and an alien creature.

What is an armature in Blender?

An armature is the virtual skeleton of your character, composed of bones, and is used to control how the character bends and moves.

What is rigging in this course?

Rigging is the process of creating, rotating, and positioning bones to construct the armature, ensuring all of a character's body parts are correctly articulated by the bones you assign.

What skills will I gain from this course?

You will build skills in 3D animation, character animation, character rigging, object animation, computer animation, and Autodesk Animator.

What lessons are included?

The course includes Armature (Part 1), Armature (Part 2), Simple Rigging, and Riggify (Parts 1 and 2).