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Blender Intermediate: Geometry Nodes

Learn how object modifiers and geometry nodes can produce the illusion of newly created and modified objects in 3D space
Preview the first lesson free — get full access to all 8 lessons.
Course: On-Demand
Intermediate Provider Jay Grewall  8 Lessons ·  48m  in English 

Course Description

In these lessons, you’ll explore Blender’s object modifiers. Modifiers are operations which can be applied to objects to produce specific effects. The benefit of modifiers is two-fold: They replace the need to manually create effects which would otherwise be time consuming, and they are nondestructive. Nondestructive modeling allows geometry to be added and modified onto 3D objects without affecting the underlying physical construction of the object.

The most powerful object modifier is Blender’s geometry nodes. Geometry nodes allow us to “plug” multiple modifiers into one another, thereby creating specific effects. We’ll show you how to model a toy airplane from a basic default cube, toggling the respective geometry nodes off and on to see the final results. Then we’ll move on to creating multiple copies, or “instances,” of a single default 3D object based on its original geometry. You’ll also be introduced to splines and learn how to modify their vertices, then discover how geometry nodes can be used to assemble different objects in your 3D scene.

What You'll Learn

  • Understand node-based, nondestructive modeling using Blender's object modifiers
  • Model a toy airplane from a default cube shape
  • Create multiple instances of a single default 3D object based on its original geometry
  • Build solid objects from edges and from splines
  • Modify spline vertices and arrange objects along a spline
  • Use geometry nodes to assemble different objects in a 3D scene

Key Takeaways

  • Modifiers are operations applied to objects to produce specific effects, replacing the need to manually create time-consuming effects.
  • Nondestructive modeling allows geometry to be added and modified onto 3D objects without affecting the object's underlying physical construction.
  • Geometry nodes are Blender's most powerful object modifier, letting you plug multiple modifiers into one another to create specific effects.
  • Geometry nodes can create instances, multiple copies of a single default 3D object based on its original geometry.
  • Geometry nodes can be used to assemble different objects within a 3D scene.

Frequently Asked Questions

What does this course cover?

It explores Blender's object modifiers, focusing on geometry nodes for node-based, nondestructive modeling. You'll model a toy airplane from a default cube, create instances of a single 3D object, work with splines and their vertices, and use geometry nodes to assemble objects in a 3D scene.

What are geometry nodes in Blender?

Geometry nodes are Blender's most powerful object modifier. They allow you to plug multiple modifiers into one another to create specific effects, supporting node-based, nondestructive modeling.

What is nondestructive modeling?

Nondestructive modeling allows geometry to be added and modified onto 3D objects without affecting the underlying physical construction of the object.

How many lessons are in this course?

The course includes eight lessons: Overview of Geometry Nodes; Modeling an Airplane; Multiple Objects From One; Solid Objects From Edges; Solid Objects From Splines; Creating Object Instances (Part 1); Creating Object Instances (Part 2); and Objects Along Spline.

What skills will I gain?

You'll develop skills in 3D modeling, geometric modeling, geometric networks, geometry, solid modeling, and surface modeling.