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In these lessons, you will learn about scriptable objects, visual scripting, and the shader graph. We will explore these advanced features of Unity and incorporate them into a simple patrol routine. By the end of these lessons, you will be able to create a scriptable object, code with visual scripting, and create a custom shader.
We’ll go over what a scriptable object is and how to create a simple NPC patrol scene where we can change the variables using a scriptable object. You will also learn how to create a custom menu in the Unity Editor to generate scriptable object assets. Visual scripting is now built into the Unity Editor, and we will explore the visual scripting graph interface to create code using a node-based system to connect trigger nodes and variable nodes to adjust parameters in real time. You will create a simple script, analyze the components of the script, and re-create it entirely using visual scripting. Finally, we will explore how to create your own custom Unity shaders using the new shader graph system, which is another node-based way to visually build complex effects, such as an animated fire shader.
It covers scriptable objects, visual scripting, and the shader graph, incorporated into a simple patrol routine.
Yes. You will explore Unity's built-in visual scripting graph interface, create a simple script, analyze its components, and re-create it entirely using the node-based visual scripting system.
You will be able to create a scriptable object, code with visual scripting, and create a custom shader.
The course shows how to use the node-based shader graph system to visually build complex effects, such as an animated fire shader.
Custom Scripting, OpenGL Shading Language, and Script Component.