Hello, welcome to this lesson in Unity. In these lessons, you will learn about VR, or virtual reality, in Unity. We will be using the most popular current VR headset for these lessons, the Mate Quest 2. Because the Quest is an Android-based device, we need to install additional options into our main Unity install. Open Unity Hub, click Install, next to your current install, in this case 2022.3, click the gear icon, select Add Modules, check the Android Build Support, you should have three that are checked on, if not check the OpenJDK and check Android SDK. Click Continue, accept the agreement, click Install, it may take a while for these options to install. When complete, click back to Projects, then click New Project, scroll down to Templates and select 3D URP, download the template, when complete, select your project path, we will name this project VR, then create Project. When the Unity Editor opens, we will set the layout to default, we will create a new scene, while new scene, select Basic URP, we will save the scene as VR, let's dock the game panel underneath the scene panel, give ourselves some room, delete the main camera, we will be creating a VR camera in a little bit, we should just be left with a directional light, Unity has an XR Interaction Toolkit that will greatly assist in our setup, XR stands for Mixed Reality, open the Package Manager, make sure the top menu selection is set to Unity Registry, search XR, select the XR Interaction Toolkit, and click Install, you may be asked to restart, click Yes, Unity Editor will restart, if the Package Manager is still open, we want to install some starter assets, if not, open the Package Manager, again search XR, select the Toolkit again, open the Samples tab, under Starter Assets, click Import, next we are going to install a plugin, select the XR Plug-in Management, click Install, close the panel, open Project Settings, make sure XR Plug-in Management is selected, and we will set for both Android, to Oculus, and PC, to Oculus, close this panel, so that we have something to look at in VR, let's add a plane, we will name this ground, reset it in Inspector, open the Assets folder, create a Materials folder, open Materials folder, create a new Material, we will name this floor, we will just make this a dark blue, and we will drag this to the top of our ground, next we will add a cube just for reference, reset that to the center, now we will start adding some XR components, in hierarchy right click, select XR, which is a new menu, XR Origin, click Enter to save the name, we will open this XR Origin, and you can see there is a camera offset, and the main camera attaches child objects, in the Inspector you can see extra XR components automatically added to the camera, select XR Origin again, and the Inspector, under Tracking Origin mode, set it to Floor, power up your Oculus Quest 2, attach the headset to your PC using the USB-C cable, put the headset on temporarily and confirm the Guardian using your hand controller, and click Quest Link, this is the link to the PC, make sure USB cable is connected between the PC and the headset, click Launch, you take your headset off for a moment, in Unity, press Play, put the headset back on and look around, you should be able to look around, see our floor, and if you look straight down, you should see the cube as if you're standing on top of it, you may also see a red line shooting atwards, that'll be fixed later, that's actually representing our hand controllers which we need to set up, take the headset off, stop play, we need to add some components to help set up other parts of our VR control, for instance we did not see any hand controllers within VR, let's set up our hand controllers, in hierarchy, select camera offset, notice the child objects to the camera offset, we have our main camera, the tool could also set us up with a left controller and right controller, left controller if we look at the Inspector, already has an XR controller added to it, but there's a lot of options here to check on and off, this could take us a while to do, fortunately with the plugins downloaded, we can download a preset, that'll save us a lot of trouble, click the preset icon and we're going to select the left controller preset for the right controller, select the right controller preset, play, put on the headset and now you should see your controllers for each hand, I'm just using the right controller, stop play, now we have the foundations to start building interactions in VR, save the scene, in the next lesson we're going to learn about VR mechanics in Unity, thanks for watching!