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Unity Advanced: Virtual Reality

Create a virtual reality game in Unity for the Meta Quest 2 headset.
Preview the first lesson free — get full access to all 4 lessons.
Course: On-Demand
Advanced Provider Ken Geary  4 Lessons ·  29m  in English 

Course Description

In these lessons you will learn how to create a virtual reality game. We will explore VR used in headsets such as the Meta Quest 2. By the end of these lessons, you will be able to create your own VR game.

You will learn how to configure your Unity Editor installation to add options for the Android SDK. You will also install XR packages included with Unity such as the XR Interaction Toolkit, toolkit samples and the XR plugin management components. You’ll learn how to add these components to your scene to create a camera that will interact with the Meta Quest VR headset and place the user inside a virtual world. We’ll show you how to map hand controller input controls to the application, allowing the virtual controllers to track the handheld controllers. Then you’ll map controller trigger actions to control actions such as picking up a virtual object, teleporting to areas in the scene, and performing a snap turn to virtually turn the user at predefined angles. You will also learn to create a 3D sphere launcher using standard shapes and materials, as well as a sphere prefab that will be instanced and “launched” from the cannon.

What You'll Learn

  • Configure your Unity Editor installation to add Android SDK options and install Unity XR packages including the XR Interaction Toolkit, toolkit samples, and XR plugin management components
  • Add XR components to your scene to create a camera that interacts with the Meta Quest VR headset and places the user inside a virtual world
  • Map hand controller input controls so virtual controllers track the handheld controllers
  • Map controller trigger actions to control actions such as picking up a virtual object, teleporting to areas in the scene, and performing a snap turn at predefined angles
  • Create a 3D sphere launcher using standard shapes and materials, plus a sphere prefab that is instanced and launched from the cannon
  • Code an object grab action and a sphere launch action for a VR space

Key Takeaways

  • The course teaches how to create a virtual reality game for headsets such as the Meta Quest 2 using Unity.
  • Building a VR project requires configuring the Unity Editor for the Android SDK and installing Unity XR packages like the XR Interaction Toolkit and XR plugin management.
  • VR interaction is built by adding components that link the scene camera to the Meta Quest headset and by mapping hand controller input to virtual controllers.
  • Trigger actions can be mapped to behaviors such as grabbing virtual objects, teleporting, and performing snap turns at predefined angles.
  • A sphere launcher is built from standard shapes and materials, using a sphere prefab that is instanced and launched from a cannon.

Frequently Asked Questions

What will I be able to do after completing this course?

By the end of these lessons you will be able to create your own VR game for headsets such as the Meta Quest 2 using Unity.

Which VR headset does this course focus on?

The course explores VR used in headsets such as the Meta Quest 2.

What Unity tools and packages does the course cover?

It covers configuring the Unity Editor for the Android SDK and installing Unity XR packages including the XR Interaction Toolkit, toolkit samples, and the XR plugin management components.

What interactions will I learn to build in VR?

You will learn to map hand controller input and trigger actions to perform actions such as picking up a virtual object, teleporting to areas in the scene, performing a snap turn at predefined angles, and launching a sphere from a cannon.

What lessons are included in this course?

The lessons are Setting up Meta Quest 2 for Unity, VR Mechanics, Creating a VR Game Part 1, and Creating a VR Game Part 2.