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In these lessons, you’ll begin by learning the difference between shading and texturing in Blender. We’ll cover the most commonly used shading parameters: subsurface, metallic, specular, roughness, anisotropic, sheen, transmission, and alpha. On-screen diagrams will be used to help illustrate how these parameters operate, and how you can modify them to create bars of gold and a shiny coin.
You’ll also learn how Blender’s procedural textures can be used without degrading the resolution or clarity of an object’s appearance. We’ll go over how to import 2D images and map them to 3D objects to create PBR—short for physically based renderings. We also introduce UV editing, a powerful method of modifying 2D images with greater precision. We’ll explore how multiple shaders and textures can be applied using nodes. Node-based editing involves “plugging” data values onto 3D objects – a method which provides more features and possibilities than Blender’s default values.
Learning the difference between shading and texturing in Blender will help you understand which option is best for producing the specific results you want. We’ll also demonstrate how procedural texturing can be modified independent of resolution, as well as how to apply a 2D image to a 3D object.
You'll learn the difference between shading and texturing, the commonly used shading parameters (subsurface, metallic, specular, roughness, anisotropic, sheen, transmission, and alpha), node-based editing, procedural texturing, mapping 2D images onto 3D objects, and UV editing.
PBR is short for physically based renderings, created by importing 2D images and mapping them to 3D objects. UV editing is introduced as a powerful method of modifying 2D images with greater precision.
Node-based editing involves plugging data values onto 3D objects, a method that provides more features and possibilities than Blender's default values.
The course is organized into 11 lessons covering Shading vs. Texturing, Shading Parameters Explained (Parts 1-2), Nodes-Based Editing (Parts 1-2), Shading Using Nodes (Parts 1-2), Procedural Texturing (Parts 1-2), and Texturing Using Nodes (Parts 1-2).