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Unity Advanced: Particle Systems and Colliders

Create particle systems for props and visual effects in Unity
Preview the first lesson free — get full access to all 3 lessons.
Course: On-Demand
Advanced Provider Ken Geary  3 Lessons ·  22m  in English 

Course Description

In these lessons you’ll work with Unity particle systems. We will explore how to adjust particles to create different effects and add colliders that the particles will bounce off of. By the end of these lessons, you will be able to create custom particle systems.

You will learn how to import texture game assets using the Unity Asset Store. These imported textures will be added to particle sprites to create effects such as a freezing effect. We’ll discuss how a particle system works, including how to adjust the number of particles, the lifetime of the particles, and whether the particles will be affected by forces such as simulated gravity. You will learn how to create a fountain by using basic cylinders scaled and stacked to represent the fountain. Then you’ll add a particle system, changing the shape of the particle emission to better simulate a fountain effect. You’ll adjust the velocity of the particles to shoot upwards, and then apply gravity to bring the particles back down. Then you’ll set color and transparency to change over the lifetime of the particles and add collisions so the particles interact with the fountain structure to simulate splashing. A second particle system will be created using a one burst of particles shaped to a cylinder and mapped with a lava or lighting texture map and colorized and cycled to be used to indicate a player or NPC has been frozen.

What You'll Learn

  • Create custom Unity particle systems and adjust particles to produce different effects
  • Import texture game assets from the Unity Asset Store and apply them to particle sprites
  • Build a fountain effect using scaled, stacked cylinders with a particle system, adjusting emission shape, velocity, gravity, color, and transparency
  • Add particle colliders so particles bounce off and interact with structures to simulate splashing
  • Create a burst-based freeze effect particle system using a cylinder-shaped emission with a texture map
  • Write code to control particles

Key Takeaways

  • A particle system can be adjusted by changing the number of particles, their lifetime, and whether they are affected by forces such as simulated gravity.
  • Textures imported from the Unity Asset Store can be added to particle sprites to create effects such as a freezing effect.
  • A fountain effect is built by scaling and stacking basic cylinders, then adding a particle system whose emission shape, velocity, and gravity are adjusted, with collisions added so particles interact with the fountain structure.
  • A freeze effect is created from a single burst of particles shaped to a cylinder, mapped with a lava or lighting texture, then colorized and cycled to indicate a player or NPC has been frozen.
  • Setting color and transparency to change over the lifetime of the particles helps simulate realistic effects.

Frequently Asked Questions

What will I be able to do after completing this course?

By the end of the lessons you will be able to create custom particle systems, including a fountain effect and a freeze effect, add colliders that particles bounce off of, and write code to control particles.

Does this course cover importing assets?

Yes. You will learn how to import texture game assets using the Unity Asset Store and add those imported textures to particle sprites to create effects such as a freezing effect.

What topics are included in the lessons?

The lessons cover an Introduction to Particles, Adding Colliders, and Creating a Custom Particle Prefab.

How does the course explain particle systems?

It discusses how a particle system works, including how to adjust the number of particles, the lifetime of the particles, and whether the particles will be affected by forces such as simulated gravity.

How are colliders used in this course?

Colliders are added so that particles bounce off of them and interact with structures, for example so fountain particles collide with the fountain structure to simulate splashing.