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Unreal Engine 5: Advanced Interactivity

Learn how to control time of day lighting using an on-screen interface
Preview the first lesson free — get full access to all 3 lessons.
Course: On-Demand
Advanced Provider Ken Geary  3 Lessons ·  23m  in Arabic, German, English, Spanish, French, Portuguese, Chinese 

Course Description

Unreal Engine 5 allows you to create fully functional interactive ArchViz walkthroughs. In these lessons, you will learn how to create User Interface Widgets to control Time of Day as well as modify meshes in your level to become interactive Blueprint Actors.

We’ll show you how to create a user interface Blueprint Widget that uses an interactive slider to control the sun’s position between morning and night. You’ll also learn how to convert Actors in a level—such as chairs or a couch—into Blueprint Actors, and how to modify ArchViz Character Blueprints to display a custom pointer for the mouse cursor. Finally, we’ll go over how to customize Inputs in the Project Settings to change the way mouse and keyboard inputs move your Character around in the level.

What You'll Learn

  • Create User Interface Widgets to control the time of day in your level
  • Build an interactive slider in a Blueprint Widget that controls the sun's position between morning and night
  • Convert level Actors such as chairs or a couch into interactive Blueprint Actors
  • Modify ArchViz Character Blueprints to display a custom pointer for the mouse cursor
  • Build an interactive lamp and light switch that turns on by pressing a key
  • Customize Inputs in the Project Settings to change how mouse and keyboard inputs move your Character

Key Takeaways

  • Unreal Engine 5 lets you create fully functional interactive ArchViz walkthroughs.
  • A user interface Blueprint Widget with an interactive slider can control the sun's position between morning and night.
  • Actors in a level, such as chairs or a couch, can be converted into Blueprint Actors to become interactive.
  • ArchViz Character Blueprints can be modified to display a custom pointer for the mouse cursor.
  • Customizing Inputs in the Project Settings changes the way mouse and keyboard inputs move your Character around the level.

Frequently Asked Questions

What will I learn to control with a User Interface Widget in this course?

You will learn to create a UI Blueprint Widget with an interactive slider that controls the time of day, moving the sun's position between morning and night.

How does this course make objects in a level interactive?

It shows you how to convert Actors in a level, such as chairs or a couch, into Blueprint Actors, and how to build an interactive lamp that switches on by pressing a key.

What lessons are included in this course?

The course includes three lessons: Creating Time-of-Day Lighting Control, Creating Interactive Objects in Your Level, and Creating Lamp and Light Switch Blueprints.

Does this course cover mouse and character controls?

Yes. It covers modifying ArchViz Character Blueprints to display a custom mouse pointer and customizing Inputs in the Project Settings to change how mouse and keyboard inputs move your Character around the level.