Hello, in today's lesson we'll examine importing video clips in detail. There are several ways to do this. We'll look at both. Importing copied video clips from a hard drive and ingesting. Importing from an SD card or other cameras storage drives. Launch Premier Pro and we will select the Assembly workspace. So I'll make a new project and this will be Import video clips and I'll say, Okay. We're gonna select the Assembly workspace which can be found in the workspace bar or under the Window workspaces option, reset to save layout if you don't see the same arrangement of panels that you see here. Importing from a copied file or hard drive can be done several ways. You can drag and drop a clip into the project panel here from the Finder or Explorer, you can choose File Import or Command or Control I on the PC, you can right click on the gray area and choose Import. And so for this, I'll click on one of these clips and import that. When you perform this action you're simply creating a file path to the original file, which is located elsewhere. Clips are not stored in your project. If for example, you move the imported file using the Finder or Explorer, the file path will be broken and you'll see a Link Media window pop up with a question mark and an icon to the left of the file name and the project window. So for example, this particular clip if I right click to say, reveal in Finder on the Mac you can see that it's located in this MOV folder. If I were to move this outside of that folder, I immediately get the missing Link Media window pop up. It's telling me the name of the clip where it expects it to be and I would have to go and locate this clip to be able to use it 'cause now it has the question mark symbol next to it. So I will go and locate this which I dragged out of the audio folder. Here is the clip that I moved and I could even limit the search here for this and locating this to display only the exact name matches. Click on the clip here and then say, Okay and it will relink the media. Having to relink media will occur from time to time but it points out that should be cautioned not to move any media in the Finder on the Mac or the Explorer on the PC once a file path has been established. If you wanted to collect all your project files in a new location that is best done by using the Project Manager which is found under the File menu, project manager and you have the ability to collect files and copy them to a new location or consolidate and transcode them as well. If you wish to replace an imported clip this can be done by right clicking on the clip here pull down to replace footage, choose a different clip and now that clip has been replaced. As you see, the name has changed. If I were to double click on this clip and make it pop up in the Source Window, this is the clip that has been changed. The other method you can employ to import media is Ingest which is generally done from a memory card or a solid state camera drive. Ingest allows you to copy on Import, Transcode which is to change to an intermediate edit friendly codec, create proxies which are placeholder files for high definition clips or copy and create proxies. The original camera media files should always be copied to a fast hard drive to its sub folder in your project folder in one commonly used workflow. If that hard drive is a RAID which is a MultiDisc array of discs, the second copy will be created automatically if you use RAID level 1 or RAID level 5. Do not erase or reformat any camera media cards or drives until the files have been backed up at least twice to hard drives and once off site or on the Cloud online. Before ingesting media though, you should set up the Ingest settings, which can be found under File, Project settings, Ingest settings. If I check Ingest, I get options to pop up. You can copy as I mentioned, you can Transcode which again is converting to an intermediate codec. You can create proxies which are placeholder files for a larger High Res Media, High Definition Media, and you could copy and create proxies all on Import. You can decide where, you know, are they going to be copied and verified, which is always a good idea, make sure the file is intact and not corrupted. You can choose a destination for the folder. So in this particular case I will choose a specific location so that I could keep them in my project. Here's my project. I'll create a new folder called Ingest Video and my new files will go into that folder. If I wanted to create proxies they could go to a separate folder. Right now, that's great app because I'm just going to copy the files. But whatever set up you create, you can actually save that as an Ingest preset which we will examine later on. But this point I'm going to say, Okay. So if I were to now bring in another clip here by Import and I'll navigate to a memory card this time where I have a number of video clips. These MP4s are all video clips. I'll just pick two randomly and say, Import. What will happen is the clips will come in and Adobe Media Encoder will convert them if necessary. In this case, they just copied. So they should be now have been placed onto the hard drive in the specific spot that I specified. And there they are. Here you can see Media Encoder working in the background, ingesting those files. Media Encoder is the companion application to premier and after effects that encodes video and audio files and can transcode them as well as creating proxies. Media Encoder can even be set up to create a specific user preset. If you were to click this plus button here and create a Ingest Preset you can specify all sorts of information in here with your new preset. Copying files, verifying, transcoding, changing the destination, renaming files. This is particularly useful for coming from an SD card or other media, because the file names of the... That are typically created by the card are not particularly meaningful like CZ 007 MP4. So you could actually rename them as you ingest them. So as you've seen here, there are a number of ways to import video clips into your project. In the next lesson, you'll see how we can do the same thing with audio files. Lets go check it out.