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In these lessons, you’ll learn about design patterns, essential tools in software development that offer reusable solutions to common programming challenges. We’ll go over three categories of patterns: creational, structural, and behavioral.
First we’ll discuss creational patterns including the Singleton pattern, which restricts a class to one instance, facilitating global access and resource management; the Prototype pattern, which allows object creation through copying, optimizing instantiation; and the Factory and Builder patterns, which abstract object creation and constructs complex objects independently.
Then we’ll delve into the structural patterns including the Facade pattern, which simplifies complex systems by providing a unified interface; and the Proxy pattern, which acts as a placeholder for an object, controlling access.
Finally, you’ll learn about behavioral patterns including the Iterator pattern, which provides a uniform way to traverse collections; the Mediator pattern, which promotes loose coupling by centralizing communication; the Observer pattern, which establishes dependencies between objects, reflecting changes automatically; and the State pattern, which enables objects to change behavior based on internal states.
The course covers three categories of design patterns: creational patterns (Singleton, Prototype, Factory, and Builder), structural patterns (Facade and Proxy), and behavioral patterns (Iterator, Mediator, Observer, and State).
You will understand design patterns, be able to describe various patterns and their functions, and recognize situations where specific design patterns are suitable and how to implement them to achieve cleaner, more modular code.
Creational patterns abstract object creation, structural patterns simplify and control how systems and objects are accessed and composed, and behavioral patterns manage how objects communicate and change behavior.
The course focuses on Identity Design, Project Implementation, and Software Systems.
The course is organized into nine lessons, beginning with an introduction to design patterns and then progressing through creational, structural, and behavioral patterns.